And the game provides an incredible challenge if you go all the way through the optional dungeon (it's a long dungeon that you enter off and on throughout the entire game) and go for the true ending. The story is very thin, but when there's a cut scene and a bit of exposition, it's always really really cool. It's dark and oppressive in an incredibly effective way. But the atmosphere and world are second to none for me. SMT IV has since improved on the combat in several ways (though there are maybe a few things I like better about Nocturne). I've gotten a game over on that fight due to bad RNG lol. Nocturne is my favorite game of all time.Įdit: in the first dungeon, the first battle is a tutorial. Although I do believe there's a skill that reduces the chance of bad encounters.Īnyway, that's not a common occurrence, but it'll happen. So a bad encounter where they focus a couple of attacks on the MC or do an insta-death spell leaves you with a game over and there's nothing you could have done to prevent it. The thing about Nocturne that you might find frustrating is that bad encounters are random (bad encounters meaning the enemy gets the first move, not you). version IIRC - hard was the only difficulty when it first released in Japan. Also, normal was only introduced in the U.S. You can't, but if you've played Persona games on harder difficulties you'll manage fine on hard mode. It also has a killer atmosphere and emotional story. Instead of fusion and negotiation your character is a demon them self and you get better by mastering combat styles called Mantras that give you skills you can apply to your character allowing for insane variety in character movesets. They're 2 games that tell a full story, feature voice acted cinematics. If you are looking for something a bit more polished and more approachable than Nocturne I'd suggest the Digital Devil Saga games. It's still enjoyable and presents a good soundtrack and interesting world to explore. It lacks a lot of quality of life aspects so it's a lot rougher around the edges, dungeons are mean-spirited in design at times and the encounter rate is pretty high. It has the demon fusion similar to the Persona games and negotiations with demons during battle to get them to join you. It has a story, but much of your time is spend entering dungeons and getting into turn-based combat. Nocturne is focused mostly on atmosphere.
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